Update on Unity Survival Project

This post is essentially a brief explanation of what has been happening with the survival project which I was working on that is the topic of the previous two posts.



The project (previously referred to as Project Evergreen) has seen a lot of changes since the previous post, however I have not been working on it as of lately and have shifted my attention to other projects.

Since I last posted about Project Evergreen I have implemented a simple "round" based WAN multiplayer solution using the Photon platform, new weapons, a completely redesigned terrain, new animal models, and more GUI features. The last time I worked on the project, however, was around mid-march of this year. I plan to eventually return to the project in the future, but since I have last worked on it, I have been looking into Unreal Engine 4 (UE4), learning C++, strengthening my C# skills and have been writing various .NET projects having to do with World of Warcraft, a popular MMORPG, such as the vanillamultiboxer (you can find the GitHub repository on the downloads page.)


What's next?

Since I am a student attending university, most all of these projects are hobbyist in nature and my attention tends to shift around frequently. For now, I will continue with my current C# projects for World of Warcraft and other MMORPGs, and my plan is to get my multiboxer project to a place where I feel is a good stopping point as well as attempt to write a bot for World of Warcraft in order to strengthen my knowledge of reverse engineering and memory editing. I'll continue to post updates to this blog page relating to my personal ideas, thoughts, and learning journey.

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